Reputation takes three forms; Renown for good characters, Infamy for evil, and Popularity for neutral characters. In general, these are referred to as a character’s Reputation. First level characters begin play with a Reputation score of 1, as long as they each have a level in a PC class. NPC classes start out with a Reputation of 0.

Characters gain 1 Reputation point at every level. Bards, Paladins and Inquisitors start with 1 extra point of reputation due to their visibility and unique nature.

In addition, character’s gain Reputation by successfully overcoming Encounters. The reward will range from 1/2 point for actions taken in view of the public to 1 point for actions both visible and noteworthy to the public and the local authorities/establishment.

Reputation Spheres
Each character has a Primary Reputation Sphere for which they are known. The Primary Sphere may be a city, a district in a metropolis, a small area of wilderness, several closely related villages, or a segment along a trade route, but it is always subject to DM approval and can always be defined as an area for a Knowledge (Local) skill. When interacting with NPCs that share the same Primary Sphere as the PCs, the NPC makes a Knowledge (Local) or an Intelligence check against a DC 25 minus the character’s reputation to see if the NPC recognizes the PC. Generally, recognition occurs after a NPC hears the name, and possibly the origin, of a character. If the PC is known especially for physical traits a NPC might recognize the PC on sight alone.

Outside of a character’s Primary Reputation Sphere lies Secondary and Tertiary Reputation Spheres. These represent the next logical areas further away from the Primary Sphere. The Knowledge check for Secondary Spheres is DC 35 and Tertiary is DC 50.

If the PCs leave their primary sphere and stay for an extended period of time within a central location (qualifying as a primary sphere’s area of influence) the DC for NPCs of the new area to recognize them will decrease. For every new level gained within the new location, the DC drops by 5 until it reaches 25, at which point it stabilizes. However, the DC in their older Primary Sphere will begin to increase after the second level by also until it reaches the DC of either a Secondary or Tertiary Sphere, as appropriate.

Reputation Effects.
In addition to simply noting the relative fame or notoriety of a character, Reputation can also have specific game effects.

Reputation, specifically a NPC’s recognition of a character, can act as an immediate check for determining an NPC’s attitude towards the PC.

Alignment is the key determinant for deciding how a NPC’s attitude will change if they discover who the PC is.

If the check succeeded by 10 or more, the NPC’S attitude might change spontaneously due to the significant fame of the PC.

Based on the chart below, start from the PC’s alignment and move towards the NPC’s alignment. Diagonal moves count for two steps.


Once the number of steps has been determined, consult the chart below:

  • 0 Steps: Attitude is shifted one step towards Helpful
  • 1 Step: 50% chance of Attitude being shifted one step towards Helpful
  • 2 Steps: 50% chance of Attitude being shifted one step towards Helpful/Hostile (random)
  • 3 Steps: 50% chance of Attitude being shifted one step towards Hostile
  • 4 Steps: Attitude is shifted one step towards Hostile

If a PC actively attempts to use Diplomacy (or Charisma) to influence an NPC’s attitude who has either already recognized the PC, or will after the PC attempts to first inform the NPC of the character’s reputation, give the PC a base bonus of +4 and subtract 2 for each step away for the NPC’s alignment the PC is, as calculated above. (LG vs CE would give a -4 modifier)


The following feats can modify reputation bonuses.

Low Profile (General)
You are less famous than others of your class and level, or you wish to maintain a less visible presence than others of your station.
Benefit: Reduce your reputation bonus by 3 points.
Special: You can’t select both the Low Profile feat and the Renown feat. You’re either famous or you’re not.

Renown (General)
You have a better chance of being recognized.
Benefit: Increase your reputation bonus by 3 points.
Special:You can’t select both the Low Profile feat and the Renown feat. You’re either famous or you’re not.


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