The human scholars of Candlekeep refer to the gnomes as the Forgotten Folk, for their willful evasion of the great wars and tragedies that color the history of Faerun’s other races. While the gnomes have been slaves of powerful nations such as Netheril and Calimshan in the past, they have never been conquerors. For the most part, they have lived in out-of-the-way forests and hills, untroubled by the conflicts that occupy human, elven, and dwarven attention.

That has changed as the number of humans in Faerun has grown. Many gnome youngsters now question the wisdom of attempting to remain completely separate from other societies. Change within gnome communities is slower than In human ones, but more and more young gnomes are leaving home to live as travelers or adventurers.

When Gond, the god of invention, appeared to the world in the form of a gnome, many young gnomes took that as a sign that it was time for gnomes to invent a new way of life. These followers of Gond share the standard gnome distaste for joining organizations that are too big, so they tend to organize themselves into small groups of like-minded inventors rather than trying to remake gnome communities in their own image.

Equipped by nature with keen curiosity and a knack for mechanical workings, gnomes excel at intricate crafts such as gemcutting, toy making, and clockwork engineering.

Regions: If the rock gnomes have a homeland, they would probably count it as the half-mythical island of Lantan. Other than in Lantan, rock gnomes do not dwell in quantity in any particular country or city. Instead, small communities of a dozen families or so might be found almost anywhere, well hidden in wild terrain or sometimes in their own urban neighborhood.

They favor temperate climates, and a number of gnome settlements are known to exist in the Western Heartlands, the Dalelands, and the woodlands of the Great Dale and Thesk.


Path to The North MarkGiguere MarkGiguere