Tag: Cities

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  • Bargewright Inn

    *Population*: 35 *Government*: Council of directors, chaired by innkeeper Feston Bargewright. A member of the [[Lords’ Alliance]]. Located at [[Ironford]] on the [[Dessarin River | river Dessarin]], Bargewright Inn is not truly a village, but more a …

  • Citadel Adbar

    *Population*: 14,000 dwarves *Government*: King Harbromm (dwarf). *City* Badge: The Forge-Mark of the king, an upright single-bladed handaxe enclosed by a circle of flames, in red on a silver field. This mighty fortress is named for the ancient …

  • Citadel Of Many Arrows

    *Population*: 40,000 orcs *Government*: Ruled by self-styled King Obould, a giant, powerful orc. This fortified city was once the dwarven hold of Felbarr, part of the realm of Delzoun. When that ancient realm began to falter, the dwarves abandoned …

  • Everlund

    *Population*: approx. 12,000 folk of nonevil races. *Government*: Council of six Elders. A member of the [[Lord’s Alliance]]. This walled “open city” to the south of [[Silverymoon]] on the [[Rauvin River | river Rauvin]] is the home of many human …

  • Fireshear

    *Population*: 15,000 miners *Government*: Triumvirate of three Senior Merchants from [[Mirabar]], [[Waterdeep]], and [[Neverwinter]]. Member of the [[Lords’ Alliance]]. City Arms: A crossed blade, pick, and shovel at the base of a leaping flame on …

  • Griffon's Nest

    *Population*: 900 Uthgardt *Government*: Chief Kralgar Bonesnapper This village of crude huts and longhouses surrounded by a palisade which encloses all but the outlying farms has been rapidly growing in the 10 years since Kralgar became chief. …

  • Grunwald

    Population: 200 Uthgardt Government: King Gundar Brontoskin This tiny village is built upon the ruins of a dwarfhold. Most homes are built of stone rubble and timber from the forest. The tunnels beneath the city are known, but are taboo, off-limits …

  • Ironmaster

    *Population*: 9,000 dwarves *Government*: Lord Clanmaster Strogue Sstar City *Arms*: A red anvil on a gray, diamond-shaped field, the long points of the diamond vertical. Carved into the rocky walls of a frozen valley on the Cold Run, where the …

  • Leilon

    *Population*: 3,000 *Government*: Lord Pelindar Filmyra, Lord of Leilon. Leilon is a member of the [[Lords’ Alliance]] and a firm ally of [[Waterdeep]]. This small human mining town on the Sword Coast sprawls along the [[High Road]]. Unlike most …

  • Llorkh

    *Population*: 2,000 humans, 300 dwarves *Government*: Lord Geildarr The folk in the isolated town of Llorkh still delve in the old, nearly worked-out mines that honeycomb the mountains to the north and east. Now, many citizens find more profit in …

  • Longsaddle

    *Population*: 130 (1,100 if outlying farms and ranches are included) *Government*: The town is ruled by a council of elders. Ardanac Harpell is the chief eider, a member of the [[Lord’s Alliance]]. This tiny agricultural village is home to the …

  • Loudwater

    Population: 4,000 *Government*: Ruled for 45 years by the High Lord of Loudwater, Nanathlor Greysword who came to the North from Nimbral to found his own realm, but instead, rose to rule a place that needed him. Nearly a quarter of the inhabitants …

  • Luskan

    “City of Sails” *Population*: 16,000 (humans only!) *Government*: Five High Captains: Taerl, Baram, Kurth, Suljack, and Rethnor, presumed to be retired pirates. Luskan is a seafaring merchant city, home to fierce, proud and warlike Northmen. This …

  • Mirabar

    *Population*: 19,000 men and 4,000 dwarves *Government*: Elastul Raurym, Marchion of Mirabar, a fat, lusty, red-bearded man who loves pleasure and money. *Royal Badge*: an upright, rust-red, double-bladed axe with a pointed haft and a flaring, flat …

  • Nesmé

    *Population*: 6,000 *Government*: Theocracy under the clergy of [[Waukeen]]. First Speaker of the city council is High Priestess Jygil Zelnathra. This trading town within its circular wooden palisade is the only settlement, human or otherwise, …

  • Neverwinter

    “The City of Skilled Hands” *Population*: 17,000 *Government*: Lord Nasher ( fighter and former adventurer who gained much magic in his career) *Royal Badge*: Three white falling snowflakes, surrounded by silver and blue haloes. A city of …

  • Port Llast

    *Population*: 700 *Government*: First Captain Haeromos Dothwintyl, a retired stonemason Port Llast is a close ally of [[Neverwinter]]. This sleepy little coastal village between Neverwinter and [[Luskan]] is known mainly for its skilled stonecutters …

  • Secomber

    *Population*: 900 *Government*: Traskar Selarn. Traskar takes frequent council from Secomber’s “first citizen,” the eccentric wizard Amelior Amanitas. There is little to distinguish this village on the lower reaches of The [[Unicorn Run River]]. …

  • Silverymoon

    *Population*: 26,000 *Government*: Ruled by Alustriel, High Lady of Silverymoon, a member of the [[Harpers]]. Silverymoon is the largest inland city, strong and bustling with activity. Folk of all good races dwell here in a harmony that is …

  • Sundabar

    *Population*: 36,000 *Government*: Master of Sundabar, Helm Dwarf-friend, a former adventurer, who served in the Bloodaxe Mercenary Company. Member of the [[Lords’ Alliance]]. Once a dwarven citadel, Sundabar was rebuilt by human refugees from …

  • Ten Towns

    *Population*: 6,500 *Government*: A council spokesman, one from each town In general the smaller towns follow the lead of Bryn Shander and Targos. Cassius, spokesman of the Ten Towns, is the accepted leader. The Ten Towns of Icewind Dale, home to a …

  • Triboar

    *Population*: 2,500 *Government*: An elected Lord Protector, commander of the militia. For the last 30 years the post has been held by Faurael Blackhammer This small town is strategically located where the [[Long Road]] intersects the Evermoor Way. …

  • Waterdeep

    “City of Splendors” *Population*: 122,000 (during prime trade season this rises to 500,000+) *Government*: Governed by the [[Lords of Waterdeep]], men and women from all walks of life who rule fairly, yet remain unknown by the people of the city. …

  • Yartar

    *Population*: 6,000 *Government*: The “Waterbaron,” presently Alahar Khaumfros This fortified town is the site of a bridge over the [[Surbrin River | Surbrin]], just north of where it meets the [[Dessarin River | Dessarin]]. Yartar is noted for its …

  • Gundarlun

    *Government*: Organized into 15 Jarlholds and ruled by King Olger Redaxe. Gundarlun is the only island member of the [[Lords’ Alliance]]. *Largest Settlemen*t: Gundbarg (12,000 —the largest city in the islands) *Economy*: Trade, fishing, farming, …

  • Gundbarg

    “Gateway Port” Largest city of [[Gundarlun]] Nearly every ship crossing the Trackless Sea puts in here during its journey for fresh water, food, repairs, replacement crew or goods to carry. Huge warehouses, drydocks, sailmakers, inns, and taverns …

  • Ice Peak

    Government: First Captain Tranjer Rolsk rules Aurilssbarg, a Luskan colony, and acts as spokesman for other villages (whether they like it or not). Largest Settlement: Aurilssbarg (3,000) Economy: Sealing, whaling, and fishing. This ancient …

  • Purple Rocks

    *Government*: King Selger rules Trisk and King Bromm rules Utheraal. *Largest Settlements*: Vilkstead (700) and Ulf of Thuger (400). *Economy*: Raiding, farming, fishing. Trisk, the western isle, and Utheraal, the eastern, initially seem …

  • Rauthym

    *Government*: United Ruathym is ruled by First Axe Aumark Lithyl. During the war Aumark consolidated four separate kingdoms on the islands into one. Largest Settlement: Ruathym (5,000) *Economy*: Raiding, farming, mining, shipbuilding. The city …

  • Tuern

    *Government*: Five Northman kings, who recognize High King Threlked Ironfist of Uttersea as liege. Largest Settlement: Uttersea (2,000) *Economy*: Whaling, fishing, farming, diamond and admantite mining (which the Tuernish do not have the ability to …

  • Whalebones

    Government: Dozens of petty kings rule over one or more small islands. Garr Ulfsson of Finback is the most powerful, and often acts as a spokesman. Largest Settlement: 205 people dwell in Garrstead, the fortified lodgings of Garr Ulfsson on Finback …

  • Hellgate Keep

    In ancient days, when the elven kingdom of Eaerlann began to suffer under orc attacks from the north, and the human kingdom of Netheril to the east across the [[Greypeak Mountains | Greypeak Mountains]] was passing away under the onslaught of the Great …

  • Helm's Hold

    Southeast of [[Neverwinter]] lies an isolated monastery, dedicated to the worship of the god Helm. Founded someeight winters ago by a retired member of the famed Company of Crazed Venturers (of [[Waterdeep]]), the monastery was first a single farm known …

  • Herald's Holdfast

    West of [[Silverymoon]] is the spellguarded citadel of Old Night, one of the five High Heralds of western Faerun. The Herald’s Holdfast is an invaluable library of heraldry and genealogy of known human, dwarven, elven, halfling, and gnomish peoples as far …

  • Netheril

    Long ago, even as elves record time, this realm of men lay east of the [[Delimbiyr River | Delimbiyr]], stretching from the Nether Mountains in the north to Evereska in the south, and east to the Narrow Sea, whose shores ran southeast from the port of …

  • Delzoun

    The Northkingdom of the dwarves, named for its founder, Delzoun, is only a shining memory. Once it stretched from the Ice Mountains in the Utter North to the Nether Mountains in the south, bordered on the east by the Narrow Sea (now vanished into the …

  • Fallen Kingdom

    This vanished realm was a short-lived effort to stem the demi-human decline in the North by uniting the remaining elves of [[Eaerlann]], the dwarves outside of [[Delzoun]] and humans in a common realm. Though noble in purpose, it never had a solid unity …

  • Eaerlann

    This elven kingdom’s name is lost to all but a few in the North. Once it encompassed the eastern forest from [[Turnstone Pass | Turnstone Pass]] in the north to the [[Shining Falls | Shining Falls]] in the south, controlling the upper valley of the [[ …

  • Citadel Of The Mists

    This isolated castle lies in the forest’s northern fringes and is home to a powerful illusionist known only as the Mistmaster. He dwells here with his household retainers who are known to be Iltmul, once the White Master of Dragons, now Green Master of …

  • Cities and Towns

    ** [[Bargewright Inn]] ** [[Citadel Adbar]] ** [[Citadel Of Many Arrows]] ** [[Citadel Of The Mists]] ** [[Delzoun]] ** [[Eaerlann]] ** [[Everlund]] ** [[Fallen Kingdom]] ** [[Fireshear]] ** [[Griffon's Nest]] ** [[Grunwald]] ** [[Gundarlun]] …

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